Exploring the Use of Gamification to Enhance ESL Students’ Class Participation

Authors

  • Nadia Natasyah Jalim University Malaysia Sabah
  • Wirawati Ngui Universiti Malaysia Sabah

DOI:

https://doi.org/10.51200/ijelp.v8i1.6809

Keywords:

Gamification, Class participation, ESL students, Students' participation, Gamified learning

Abstract

This research analysed the use of gamification to enhance ESL students’ class participation among 26 students studying at a rural school in Sabah, Malaysia. The purposes of this study were to investigate whether gamification enhances students’ participation during English lessons and to investigate ESL students’ views on the use of gamification during English lessons. Using a qualitative approach, the participants were observed and interviewed. The key findings of this study revealed that gamification can enhance student participation and decrease language anxiety, which effectively increased the motivation of the participants. Findings also showed that the participants found enjoyment in English lessons and became more cooperative through gamification. Additionally, their motivation was influenced by their surroundings. The study is congruent with previous studies of similar contexts, and it is generally recommended for educators to experiment with the use of gamification in their practice. Future research should expand their sample diversity as secondary school students remain understudied.

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Published

2025-12-04

How to Cite

Jalim, N. N., & Ngui , W. (2025). Exploring the Use of Gamification to Enhance ESL Students’ Class Participation. International Journal on E-Learning Practices (IJELP), 8(1). https://doi.org/10.51200/ijelp.v8i1.6809
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