Gamification using board game in students’ English vocabulary

Authors

  • Queencie Dohny Faculty of Psychology and Education University Malaysia Sabah

Keywords:

gamification method, board games, vocabulary skill, vocabulary learning, game vocabulary learning.

Abstract

The gamification is another way of improving student’s learning English vocabulary. Vocabulary is also important element in learning language because it is related to words that carry meanings. Without meanings, message and information could not be transferred from transmitter to receiver. Students perceive English language as a difficult subject to learn. In the classroom, students could not comprehend what they read during reading activities as they have low proficiency in English vocabulary. Objectives of the research were eliciting students’ perceptions of learning vocabulary skill, traditional vocabulary learning, and game vocabulary learning. The research was conducted among Form 2 students which are in the same class. The selected
group of students were from mixed ability of low to high level of English language proficiency. Three themes identified from the interview: Students’ conception of English vocabulary skill; traditional vocabulary learning experienced by the students; and students who were part of board game vocabulary learning experienced positive enforcement. This research concludes that board
games do promote better vocabulary learning, at least in the perspective of the students themselves.

Published

2026-05-02

How to Cite

Dohny, Q. (2026). Gamification using board game in students’ English vocabulary. Borneo International Journal of Education (BIJE), 4, 18–26. Retrieved from https://jurcon.ums.edu.my/ojums/index.php/bije/article/view/7610
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